Silent Hill f reviews landed today across major outlets. Critics praise the story and mood. They split on the melee combat. The game shifts the series to a rural Japanese setting. It aims for fresh ideas over familiar nostalgia.
According to IGN, the narrative is strong and dark. The art and monster design stand out. Puzzles also earn praise for smart clues and style. According to CNET, combat feels dull and the UI frustrates. That review questions the Silent Hill tone and lore.
Silent Hill f reviews: what critics agree on
Most writers say the setting works. The story follows Hinako Shimizu, a student in the 1960s. The town turns cruel and strange. That change drives horror and drama.
Many reviewers like the look and sound. Monsters appear twisted and bold. Boss fights bring scale and flair. The art sells the fear even when action stumbles.
Melee rules the fights. There are no guns. Players swing heavy and light attacks. Stamina and timing matter. Some enjoy the risk and rhythm. Others call it stiff and slow.
New Game Plus draws notice. Reviewers report added scenes and extra endings. They also mention new bosses and a special weapon. Replay can reveal more notes and rooms. That helps worldbuilding and theme.
Silent Hill f review roundup: strengths and pain points
The main praise is clear. Story and mood feel fresh. The lead is complex and grounded. The village adds culture and myth. Puzzles often carry plot and character.
The main pain point is also clear. Melee can feel clunky. Big swings hit walls. Enemies sometimes clip through space. Inventory rules can feel strict. Some menus slow the pace.
Length looks modest. One reviewer finished in about nine hours. Another took about ten hours. New Game Plus can add more time. That will appeal to explorers and lore fans.
Who should buy now? Fans who want story and style should be happy. Players who need slick action may wait. Reviews suggest a strong entry with caveats. Taste will decide the call.
Quick context on themes and tone
This entry steps away from the classic town. It builds horror from family trauma and myth. It leans hard on masks, shrines, and symbols. Some players will love that focus. Others may miss the old steel and rust look.
Bottom line: Silent Hill f reviews point to a rich story and world, with art that lingers. The combat splits opinion. Weigh what you value most, then choose.
FYI (keeping you in the loop)-
Q1: Are Silent Hill f reviews positive?
They are mixed to positive. Story and art earn strong notes. Combat and UI draw most complaints.
Q2: How long does it take to finish?
First runs sit near nine to ten hours. New Game Plus can add more time. It depends on how much you explore.
Q3: Is there gun combat?
No. It is melee only. Timing, stamina, and counters matter for fights.
Q4: Does New Game Plus change much?
Reviews note added scenes and endings. Some mention new bosses and a special weapon. It seems worth a second run.
Q5: Is it a classic Silent Hill vibe?
It shifts tone and place. Some say it feels fresh. Others say it lacks the old series feel.
References
IGN. Silent Hill f review by Tristan Ogilvie. CNET. Silent Hill f review by Oscar Gonzalez. Konami. Silent Hill f product and press materials.
Disclaimer
This is a review roundup based on published coverage. Opinions belong to the original authors. Always consider multiple sources before purchase. ::contentReference[oaicite:0]{index=0}
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