While rumours around Sony’s next-generation PlayStation console continue to swirl, little attention has been paid to what could be one of its most radical changes yet—the controller. A newly published Sony patent suggests the company may be exploring a completely button-free controller design, potentially for the PlayStation 6.

The patent, titled “Devices and Methods for a Game Controller,” describes a capacitive touch controller that relies entirely on adaptive virtual inputs instead of traditional physical buttons or a fixed directional pad. Rather than pressing buttons in predefined positions, players would interact with touch-sensitive surfaces that adjust dynamically based on how the controller is held.
According to the document, the controller’s input surface can detect a wide range of gestures, including taps, swipes, presses, slides and pinches—effectively mimicking buttons and D-pads without requiring any mechanical components.
The timing of the patent has caught the attention of gamers, especially as the PS6 is widely believed to be several years away. While patents do not guarantee commercial products, many see this as a glimpse into Sony’s long-term vision for next-gen gaming hardware.
Sony argues that traditional controller layouts are not suitable for all players, citing issues with comfort, accessibility and hand size. By removing fixed button placements, the company believes a single adaptive surface could better accommodate different grip styles, thumb positions and accessibility needs.
Images included in the patent illustrate the controller’s internal sensors and body structure, showing how virtual controls could reposition themselves in real time depending on how a user holds the device.
Why it matters
If realised, this could be one of the biggest controller innovations in decades. A fully touch-based, adaptive controller could make gaming more inclusive and flexible. However, the absence of physical buttons may also present a steep learning curve for players who rely on tactile feedback.
This isn’t Sony’s first experimental idea. The company has previously filed patents for controllers that measure player sweat to monitor stress levels, as well as a deformable 3D grid-shaped controller designed to enhance immersion.
Whether this buttonless design ever reaches consumers remains to be seen—but it’s clear Sony is thinking far beyond the traditional gamepad.
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