A wave of apprehension has swept through the DC gaming community following revelations that WB Games Montréal’s next project, based on a beloved DC Comics license, is being developed as a live service game. New job listings confirm the studio is actively recruiting for roles focused on “post-launch content and live service strategy,” mirroring the controversial model of Rocksteady’s underperforming Suicide Squad: Kill the Justice League. This news has ignited fears of a repeat misstep, despite the studio’s pedigree with titles like Batman: Arkham Origins.
Live Service Mandate Confirmed in Job Listings
The confirmation comes directly from a recent posting for an Executive Producer at WB Games Montréal. The listing explicitly states the chosen candidate will “oversee the entire production lifecycle—from concept to launch and beyond,” ensuring “robust QA and live operations processes.” Crucially, core responsibilities include “Oversee[ing] post-launch content and live service strategy, ensuring ongoing player engagement.” This language leaves little doubt that the unannounced DC game is being built with a live service framework at its core, designed for continuous updates, monetization, and player retention post-launch. The studio, known for its work on DC properties, had previously sparked speculation with a DC-focused job ad in October 2024.
Suicide Squad’s Shadow Looms Large Over New DC Game
The mention of live service immediately draws parallels to Rocksteady Studios’ Suicide Squad: Kill the Justice League, released earlier in 2024. That title, also a live service game based on a DC team, faced significant criticism and commercial disappointment. Warner Bros. Discovery’s Q1 2024 earnings report (May 2024) explicitly cited Suicide Squad‘s performance as a key factor behind a “$200 million lower EBITDA” and a “41% year-to-year decrease” in revenue for Warner Bros. Games compared to the previous year’s Hogwarts Legacy launch. This stark financial contrast underscores the risks associated with the live service model, especially following a high-profile stumble within the same publisher and universe. Fans express fatigue and concern that monetization and repetitive end-game loops could overshadow compelling storytelling and character development – hallmarks of WB Games Montréal’s previous work.
Warner Bros. Persists Despite Live Service Risks
Despite Suicide Squad‘s struggles, Warner Bros. Games appears undeterred in pursuing the live service model for its major franchises. The company’s recent restructuring into divisions focused on tentpole IPs signals a continued commitment to maximizing revenue from its biggest properties. Reports have also surfaced regarding ambitions for a live service iteration within the Hogwarts Legacy universe. Industry analysts note that while failures are common, successful live service games generate immense, sustained revenue, explaining publisher persistence. WB Games Montréal’s challenge will be to learn from Suicide Squad‘s pitfalls – including issues with content pacing, loot systems, and core gameplay engagement – while leveraging their expertise in crafting atmospheric DC narratives. The specific DC license remains unknown, but the development approach is now clear.
The success of this new DC game hinges entirely on WB Games Montréal’s ability to deliver a live service experience that prioritizes genuine player value and compelling content over aggressive monetization, rebuilding trust shattered by recent missteps.
Must Know
Q: What is the new WB Games Montréal DC game?
A: It’s an unannounced AAA game based on a DC Comics license. While the specific characters or story are unknown, recent job listings confirm it is being developed as a live service title, focusing on ongoing content updates and player engagement after launch.
Q: Why are fans worried about it being live service?
A: Fans are concerned primarily due to the commercial and critical failure of Warner Bros.’ previous major DC live service game, Suicide Squad: Kill the Justice League (developed by Rocksteady). Its performance negatively impacted Warner Bros. Games’ revenue significantly, raising fears of similar issues like repetitive gameplay or aggressive monetization overshadowing the core experience.
Q: What evidence confirms the live service model?
A: A job listing for an Executive Producer at WB Games Montréal explicitly mentions responsibilities including “Oversee[ing] post-launch content and live service strategy” and ensuring “robust QA and live operations processes” to support the game post-launch.
Q: Has WB Games Montréal made live service games before?
A: No. WB Games Montréal is best known for Batman: Arkham Origins (2013) and Gotham Knights (2022). While Gotham Knights featured online co-op and post-launch updates, it was not structured as a traditional, perpetually updated live service game with season passes or heavy recurring monetization.
Q: Does this mean the game will be bad?
A: Not necessarily. While Suicide Squad‘s failure casts a shadow, live service games can succeed if designed well with player engagement and value as the core focus (e.g., Destiny 2, Final Fantasy XIV). The concern stems from Warner Bros.’ recent high-profile stumble with the model on a DC property.
Q: When will we learn more about this DC game?
A: There is no official announcement or release window yet. The information comes solely from job listings. More details will likely emerge through official reveals, leaks, or further hiring notices in the coming months.
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