The tactical shooter Valorant has steadily expanded its roster of agents over the years, but one role in particular had remained without a clear healing option. That gap is now addressed with the arrival of Agent 30, Miks, a Controller built around a mix of crowd control, smoke utility and team support.

Developer Riot Games has positioned the new character as a flexible pick for coordinated teams, combining several familiar mechanics in ways that encourage close teamwork rather than solo play. Miks enters the game with tools that can disrupt opponents, restore allies and help teams move through contested areas more quickly.
At the center of the kit is Harmonize, an ability that links Miks with a teammate through a shared combat stimulus. When activated on another player, both receive the buff, and it refreshes whenever either player secures a kill. The design rewards aggressive coordination during pushes or retakes, allowing the pair to maintain momentum during exchanges. The ability can also be used on Miks alone when a player wants to take a direct duel.
Another key part of the kit comes through M-Pulse, a throwable device that operates in two different modes. One option sends out concussive pulses that disrupt enemies caught in the area, while the other releases waves that heal teammates nearby. Once the device lands, it emits sonic pulses based on the selected mode. The healing aspect echoes the supportive role often associated with agents like Skye, though the delivery method differs since the effect comes from a placed device rather than a channelled ability.
Waveform, Miksâ signature smoke ability, uses a familiar map-targeting interface seen in other Controllers. Players can mark smoke locations across the map and deploy them almost instantly once confirmed. The system shares similarities with abilities used by Brimstone and Clove, though the speed of deployment is designed to support fast site entries where timing matters.
The agentâs ultimate ability, Bassquake, pushes the disruptive theme further. After a brief charge, Miks unleashes a wave of sonic energy that travels forward, knocking enemies backward while also slowing and deafening them. In practical terms, the effect can break defensive setups or force opponents out of tight spaces. Its battlefield impact sits somewhere between the heavy disruption associated with Breach and the wide area control seen with Harbor.
Taken together, the abilities point toward a Controller designed to influence fights through positioning and team coordination rather than raw damage. Controllers in Valorant have often served as flexible picks in team compositions, and Miks appears built to strengthen that role with additional support options.
The agentâs release adds another layer of tactical choice for players experimenting with team setups. How widely the character is adopted will likely depend on how effectively squads can combine the healing, disruption and smoke timing that define the kit.
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For now, Miks stands as the first Controller in the game to carry a large area healing option, a shift that could subtly reshape how some teams approach site pushes and defensive holds.
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